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Thread Statistics | Show CCP posts - 1 post(s) |
Thaddeus Reynolds
Facepunch Security
158
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Posted - 2015.01.16 03:46:00 -
[1] - Quote
Harpyja wrote:True Adamance wrote:Yes...... lets just give the highest DPS turret in the game by a factor of 3 at the least and 4 at the most have a much shorter reload time........ If you're not going to be constructive, don't reply. I can make the same stupid comment about how large railguns deal more damage than large missiles in a single clip by a factor of two and large blasters deal more damage per clip by a factor of four, yet I'm not hating on them. I too can play the DPS game. 80GJ Particle Cannons have what, 1750 damage and a .4 second charge up time? This means that they have 4375 base DPS... 4813 DPS against armor and 3938 DPS against shield. That's even a higher large missile DPS that what you're complaining about.
80GJ Particle Cannon has 1696.5 Damage with a 0.35s Spool-Up and a 1.6s Fire Delay, giving it a DPS of 870 DPS Base, 783 DPS vs Shields, 957 DPS vs Armor.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Thaddeus Reynolds
Facepunch Security
159
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Posted - 2015.01.16 03:59:00 -
[2] - Quote
True Adamance wrote:Thaddeus Reynolds wrote:Harpyja wrote:True Adamance wrote:Yes...... lets just give the highest DPS turret in the game by a factor of 3 at the least and 4 at the most have a much shorter reload time........ If you're not going to be constructive, don't reply. I can make the same stupid comment about how large railguns deal more damage than large missiles in a single clip by a factor of two and large blasters deal more damage per clip by a factor of four, yet I'm not hating on them. I too can play the DPS game. 80GJ Particle Cannons have what, 1750 damage and a .4 second charge up time? This means that they have 4375 base DPS... 4813 DPS against armor and 3938 DPS against shield. That's even a higher large missile DPS that what you're complaining about. 80GJ Particle Cannon has 1696.5 Damage with a 0.35s Spool-Up and a 1.6s Fire Interval, giving it a DPS of 870 DPS Base, 783 DPS vs Shields, 957 DPS vs Armor. Mah homie!
Now this doesn't necessarily negate their point that the Reload Skill itself is pretty much a waste of SP right now, they just happened to be wrong on the Railgun DPS numbers. Now, in order for a change to the Reload Skill to not make Missile Turrets Overpowered, it would require adjustments to the base stats of the turrets themselves. Luckily...it seems an opportunity to examine them in detail is upon us
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Thaddeus Reynolds
Facepunch Security
159
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Posted - 2015.01.16 05:45:00 -
[3] - Quote
Harpyja wrote:Thaddeus Reynolds wrote:True Adamance wrote:Thaddeus Reynolds wrote:Harpyja wrote: If you're not going to be constructive, don't reply.
I can make the same stupid comment about how large railguns deal more damage than large missiles in a single clip by a factor of two and large blasters deal more damage per clip by a factor of four, yet I'm not hating on them.
I too can play the DPS game. 80GJ Particle Cannons have what, 1750 damage and a .4 second charge up time? This means that they have 4375 base DPS... 4813 DPS against armor and 3938 DPS against shield. That's even a higher large missile DPS that what you're complaining about.
80GJ Particle Cannon has 1696.5 Damage with a 0.35s Spool-Up and a 1.6s Fire Interval, giving it a DPS of 870 DPS Base, 783 DPS vs Shields, 957 DPS vs Armor. Mah homie! Now this doesn't necessarily negate their point that the Reload Skill itself is pretty much a waste of SP right now, they just happened to be wrong on the Railgun DPS numbers. Now, in order for a change to the Reload Skill to not make Missile Turrets Overpowered, it would require adjustments to the base stats of the turrets themselves. Luckily...it seems an opportunity to examine them in detail is upon us You actually took me seriously? I was making a point at how stupid True is for saying that large missiles have too high of a DPS. They have high ALPHA, of course they are going to have a high DPS when they are firing, but their DPS falls a lot when reload is taken into count. Just like True exaggerated missile DPS by not counting in reload, I wasn't taking into account the fire interval between individual railgun shots and was counting their DPS based on charging a single shot. Thank you though for noticing the intent in this thread that the large missile reload skill is underperforming compared to the other turret reload skills. True is too self-absorbed with his hate against everything shield and missiles.
Now, Missile Turrets themselves do have their own problems, their sustained DPS capabilities is only 30% lower, while boasting almost 4 times the Alpha Capabilities (assuming the Missile user is skilled enough to apply all the missiles). True's dislike of Missiles in their current state is not unfounded from a purely crunch standpoint, as reducing the reload time scales the Sustained DPS by an even larger amount than the other turrets (keeping with the rail turret for the sake of this example). If the bonus was made to affect both the delay and reload speed, the margin of sustained DPS would be narrowed from the approx 30% to approx 19%, largely disrupting the primary weakness of the weapon system. Even applying the reload speed bonus to the actual reload time, and leaving the delay alone, narrows the margin to approx 25%. But the Suggestion of 12.5% does indeed maintain the current difference (keeping it at approx 30% lower sustained DPS) as you stated above.
Now, I do acknowledge that in their current state it is a waste of SP, but the base stats need to be examined in order to maintain significant enough of a disadvantage associated with the high alpha capabilities.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Thaddeus Reynolds
Facepunch Security
159
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Posted - 2015.01.16 12:29:00 -
[4] - Quote
Breakin Stuff wrote:CCP Rattati wrote:As part of the vehicle rebalance initiative, I will be posting a special thread on every turret, where we can discuss the details. I am also having trouble figuring out how to change the missile turret so it's not an auto-win vs. Armor without gimping the crap out of it. So far no dice.
Add Damage Type options to the current "Missile" Turrets, adjust values to reduce sustained DPS and Alpha slightly (while ensuring the support skills for them are worth the SP, and retaining current turret functionality maybe)?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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